Tuesday, November 21, 2017

Carousing in my Stonehell game

I've decided to tweak my house rules a bit. I decided that the carousing rules we're okay, but a little flat. Basically I've been running it so that PCs can roll a die and multiply the result by 100, and spend that much of carousing for XP. If they rolled over their level, something bad happened. As they gained levels, they moved up the dice chart, so that there would always be a chance of failure. It worked, but wasn't great.

This is the new rule going forward, though the mishap chart will vary depending on what type of carousing the players choose.

Carousing: Holy Orders
Cost = 75gp*1d4 (neighborhood event) 125*1d6 (Parish event) 200*1d8 (district/quarter-wide event) 300*1d10 (city wide)


If you roll either the maximum amount, or above your level, make a saving throw vs . On a failure, only half of the money spent gives XP, and roll on the chart below for the blunder!


1. Host a Feast Day - Even priests like to party! Sometimes too much…
  1. Bit too much of the sacramental wine. Either (1-3) you, or (4) High Priest, (5) civic official/ local celebrity (6) everyone gets totally wasted and causes a scene.
  2. Not enough for everyone. Minor riot spoils the event
  3. Uninvited Guests - rival temple crashes the party
  4. Sacrificial animal objects and gets loose.


2. Parade - Loud, festive and fun! Everyone comes out to enjoy it but…
  1. Trampled an orphan
  2. Drunken revelers trash the town
  3. Bad timing. Someone important dies the morning of the parade
  4. Funds are embezzled, and you get blamed


3. Special Service
  1. Too many candles, and you set the temple on fire, minor damage.
  2. Too many candles, and you burned the temple down!
  3. Squirrel in the holiday bush
  4. Shrimp is banned for a reason. GI issues… in front of everyone


4. Public Works
  1. Feed the Poor - Rotten food, everyone gets sick - make a saving throw vs poison or suffer a -2 to all rolls on your next adventure
  2. Clean the streets - Displace a bunch of people into another district, upsetting important people!
  3. Restore an old graveyard - Upset a restless spirit
  4. Tend the sick - And now there’s a plague. Everyone in the party must make a saving throw vs Dragon's Breath or Suffer a -1 to all rolls in the next adventure.


5. Sponsor Initiates
  1. 1d4 new novice nuns/monks
  2. 1d6 temple workers (gardeners/cleaners/cooks/etc.)
  3. 1d2 Temple Guards
  4. 1d10 missionaries
Complications!
  1. Infiltration by a member of a rival faith
  2. Scandalous behavior revealed after initiation
  3. Thieves!
  4. Morons, you just can’t find good help these days


6. Commission Artwork
  1. Mural/Painting
  2. Statue
  3. Song/Score
  4. Illuminated Manuscript
  5. Play
Complications!
  1. Sacrilegious
  2. Insulting to someone important/you
  3. Stolen/Vandalized
  4. Left unfinished because
    1. The artist is a flake
    2. The artist is a drunk
    3. The artist dies

Monday, November 20, 2017

Stonehell: Into the Hobgoblin Redoubt

Session 48 was played on 9/26

Eiric, wizard 6 (Kat)
- men at arms (Lindal the Elf, E)
- Naideen(dog)
A-A-Ron, Thief 5 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 4 (Julia)
- Hobart (dog)
- men at arms (Kanye, Barr)
Daryll (NPC Cleric 6)
Brie, wizard 1 (Apprentice to Eiric) - Stayed in town researching

Having caught their breath, the party notices that a troop of lizardmen have taken an interest in them. Various times throughout the ‘night’ they see the lizardmen poke their heads around. Otherwise they take no other action.

After resting the party gears up, and with kobolds in tow, head back toward the hobgoblin occupied areas. First is checking out the rooms occupied by the hobgoblins in the reptile house. They manage to avoid a simple trap, a bucket of hobgoblin shit in a bucket. Karl claims the bucket, and makes Kanye carry it. Kanye demands 15gp for the honor. Karl uses the poop to smear all over the beds of the hobgoblins.

Eiric has everyone dress up in hobgoblin outfits from the chests in the barracks. Karl has to do some serious tailoring to get it to even vaguely fit.

Moving into the main halls of the redoubt, the party comes across a hobgoblin barricade, and Karl uses his pick-ax to bring it down. A-A-Ron scouts ahead, and discovers a strange tiled room of colored lights that emerge from large mirrored balls that shine all over.

The kobolds are assigned construction duty to ensure that nothing comes around from behind.

Karl then heads into the room, and is hit by a beam of light that burns him, and then shot at by hobgoblins lurking beyond the disco room. Yelling the equivalent of “bullshit!” in dwarven, he charges toward the hobgoblins while Orpheus mutters “Shit, come on!” and charges after him. Naideen and Hobart follow along with Kanye and Barr. The disco lights are all avoided or have no effect on those they hit.

From the other side of the hall, more hobgoblins start shooting at those who didn’t charge across the disco room. Limdal and E both drop, but Daryll uses his magic to get them back up on their feet.

Karl and Orpheus (and hirelings) wade into the hobgoblins, mowing most of them down in a single swing each. The first half dozen are reinforced by another half dozen along with a champion. Orpheus calls him out, and cuts him down in a single mighty blow (another critical!).

Standing among the fallen hobgoblins, Karl and Orpheus can hear more coming from multiple directions…

Kills: 32 hobgoblins, 1 hobgoblin Lt.
Gains: none
Losses: none

Sunday, November 19, 2017

Sunday Inspirational Image: Altair

The sounds of the vendors hawking their wares was subdued in the mid-morning, as the day settled into it's slower rhythm.  The alleyways thinned of men as they took time in the cafes and smoke shops to discuss the latest happenings either in the palaces, the temples, or the streets. Lately, there's been more from the temples and palaces than usual.


The smell of sweet strong coffee mingled with nutmeg and cumin in the slow moving air, and tinging it all, harder to nail down, the smell of trouble stirring.

Image by Klaus Wittman

Saturday, November 18, 2017

Painting at work: Week 2


Okay, 2 weeks in, and I think things are going well. I've managed to apply paint 8/10 of the past work day lunchtimes.

Progress:
Lady mage is coming along. Trying to do some decent shading using Burgundy Wine and then I'll be highlighting the dress blending up with some Linen White. I'm not convinced by the lavender bit in the middle. I'm generally happy with how her face is coming along. She does need a bit more work there, and her hair just looks too muddy. I wish the detail with the hairnet she's wearing was a little sharper. Thinking about adding pearls to it. So far it's progressing pretty well. In looking back over it, most of the stuff with detail work is on what I painted yellow. I should have done that in blue so that the gold would stand out better. Ah well.

He's coming along nicely. Now that I've base coated the armor, he's looking much better. Face is still a little soft. The shield arm is really in the way.

I'll probably not be able to finish them off this week unless I bring them home to work on. Which I might, simply because of the detail work to do on them, and then start in with the lizardmen after Thanksgiving.



Thoughts
Need to bring in a pin to unclog bottles. Paperclips don't do it.
Leather brown doesn't cover all that well by itself
Don't bring different minis in the future. You've only got minutes to paint, it divides your focus.
Not having my magnifier is a pain. I keep expecting it to be there

Friday, November 17, 2017

Who You Gonna Call? Part 3

One of the less than fun things about painting these guys is the fact that their cream-ish colored jumpsuits are right next to black equipment. Which means touch ups and highlighting on black are stressful!



So one of the interim steps I took while working on them was to give the mini a coat of sealer, and to keep an extra clean brush at hand, so that if (when) I slip, I can use the clean wet brush to just wash off the black before it has a chance to set. It's a trick I learned over on the Reaper forum hangouts, and in situations like this, it's a life saver!



Once I took care of that, it was back to working on the equipment. I added just a touch of Dragon Blue to the black I've been using, and wet brushed it onto the edges of the equipment. Because the surfaces are so angular and without much texture, dry brushing (my usual go to) wasn't going to work.



After getting the black and highlights done, it was just down to detail work. Bits of green and red were added to the backpack and the device on their hips. Hose fittings and belt buckles were painted Shadowed Steel.

With that done, it just leaves the base... So close to done... And I'm not sure I actually have sand fine enough to mimic asphalt...

Thursday, November 16, 2017

Fable

I don't spend a lot of time playing video games anymore. I used to! Back in college I spent a TON of time playing Civilizations (2+3) and then Galactic Civilizations while working on my Masters. Before that it was Super Mario Brothers on my NES, Super Mario 3 on SNES... Aside from that, it's mostly been flirtations. I tried WoW, played through Knights of the Old Republic and Jade Empire, and very once in a while I'll play some Halo or Star Wars Battle Front and shoot up some aliens or Imperials... but mostly, I spend my time not playing or even thinking about video games.

But sometimes I have the urge to play something that I don't have to think too much about that's a little more than just shooting alien scum. My options are somewhat limited though. I've already played KotOR, and Jade Empire. My other option is Fable. I've briefly played it several times and never got very far into it. Then every time I put it down, I forget everything, and have to start over. It wouldn't be so bad, but the tutorial/intro to the game takes a couple of hours by itself.



Well, I've started up yet another instance of the game. We'll see how far I get this time. As long as I can keep at it, and I use the online walkthroughs so that I don't miss anything important, I should be able to actually finish my play through. For once...



So far I've gotten through the intro, completed several missions, bought a couple of houses, and got married. Only failed at one quest so far, mostly because escort missions suck.

Wednesday, November 15, 2017

Death in Stonehell

Going back to write up some session reports, it occurred to me that I wasn't sure how many characters had died in the dungeon. I really only had the vaguest idea actually... thankfully I've kept track. Almost every session report lists out who died. Some sessions in the teens just listed numbers, rather than names, but I went through each report, and made a list of who they were (or at least how many), what they were, and when and how they died.



From the 1st to the 53nd session there have been a total of 78 character deaths. Most of these have been 0 level hirelings, mostly Men at Arms. There have been a few torch bearers, a couple of demi-humans, but mostly it's been human warriors.


There have been a total of 10 leveled character deaths.

It's interesting how some times multiple session go by without any deaths, and then a bunch of people die...  don't think there's any real trend in the timing of the deaths, but there's clearly one in the class of people that die!